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January 13, 2006
Gummy Bears In Space
So, we've got nearly an entire year to go before 300 is released.... *tum te tum* While we're waiting, let's fill up this blog with some aimless chatter.

I'm a big fan of those cheesy concession-stand trailers that they show just before the previews. Watching them, you'd think computer graphics hadn't advanced beyond 1982. For some reason, they're always set in outer space. Perhaps the makers think candy bars look more majestic when floating in front of the Horsehead Nebula. Perhaps, by crushing the Andromeda Galaxy beneath a Coke, they hope to make the cup seem bigger. More value for the money. ("Try our NEW, universe-destroying 64 octillion ounce size!")

Sometimes you get to ride on a virtual rollercoaster (also located in outer space), consisting of an oversized strip of red celluloid film that zips you under, over, and around various sugary obstacles. Sometimes, you're fired upon by a warlike fleet of Raisinettes, or hurtled pell-mell through an asteroid field of popcorn. You just never know what's going to happen with these things.

Our local theater shows a concession trailer of beautiful color pictures taken from the Hubble telescope. As you contemplate the vast grandeur and starry sweep of infinite creation, you're told not to litter.

Posted by dessicatedcoconut at 4:00 PM EST
Updated: January 13, 2006 4:04 PM EST
Post Comment | View Comments (1) | Permalink

February 8, 2006 - 10:24 PM EST

Name: Phantasmagoria

"Perhaps, by crushing the Andromeda Galaxy beneath a Coke, they hope to make the cup seem bigger. More value for the money. ("Try our NEW, universe-destroying 64 octillion ounce size!")"
Dude, this is no trick of the eye. Have you handled theater cokes before? They are bloody huge. I ask for a small sprite, and I receive a bath tub for the small.

The virtual rollercoaster has always been my favorite, because I always greatly desired this to be a real ride. This might be a combination of my nostalgic science computer game I played as a child, that featured animations or visual themes dealing with space, random curved strips of metallic material suspended in space and objects gliding upon them... I think there was one particular game within the science game that demonstrated some principle of physics: a steel ball rolled on a metallic strip that smoothly curved and twisted, suspended in space. When you moved it at a good speed, the ball would never leave the strip while rolling because of momentum, or whatever, even if it turned quite dramatically and went upside down.

Anyhow... yeah. I like... that. I like space stuff.

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